2015 – Blender Conference talk: Simulating materials with unusual microstructures
While building a larger scene with Blender, I came across several materials that puzzled me for some time. They were not easily simulated with simple shaders, but required careful observation before a visually convincing material could be built.
In my Blender Conference talk, I present these cases and my solutions to the problems:
- Retroreflectors
- CRT TVs
- Security holograms
- Wooden surfaces with glossy anomalies
- Lenticular print simulations with working stereoscopic effects!




